I was looking exactly for the same feature in Blender, and a few workarounds are just too far from ideal (like employing the Time Stretching feature from the Output Properties Tab) without a video, it’s very difficult to explain why this feature is so complicated to use properly for that particular objective. Hi, know this topic is a bit old, but the problematic is essential for 3D Animation Technique as well. In other words, the option to have Blender automatically recalculate the scaling of all the keyframes in the animation to keep the timing intact when changing the frame rate, like all reasonable animation softwares do. So in my opinion there should at least be the option to preserve timing when changing frame rate. In Blender we have to use the “time remap” function or scale all the keyframes in the animation to match the new frame rate, but that’s a messy extra step. If I animate a scene at 24 fps and then realize I need it at 30 fps, I’ll almost always want to preserve the timing of the animation I have already created. My argument is that most other softwares do it this way because it’s more useful most of the time.įrom an animator’s point of view, this is what we want 99% of the times we change the framerate. I’m not saying that’s how it should be done just because other softwares do it. I’m not mentioning other softwares to make a “that’s the standard” type of argument. So if you have a 2 seconds animation at 30 fps and change the framerate to 60 fps, the animation will still be 2 seconds long, it just now will have twice as many frames. Most other animation softwares (such as After Effects, 3ds Max, Maya, etc) preserve the animation timing when changing the frame rate. This makes sense in a straight forward way, but it’s not ‘smart’ in an animation workflow way of thinking. Meaning your animation that used to be 2 seconds is now 1 second long. If you have an animation with the duration of 2 seconds at 30 fps and you change the framerate to 60 fps, Blender will keep the number of frames in the animation, changing only the playback rate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |